|
Arzock |
|
Orc
Barbarian
|
Racial Homeland |
Unusual
Homeland: Roll on Table 1–24. |
Unusual Homeland |
Plains:
You gain access to the Savanna Child regional trait. |
Parents |
Only
Mother is alive. |
Siblings |
2
dead Half-Orc siblings (kulduraz, rudon),
3 alive Half-Orc siblings |
Circumstance of Birth |
Born
of Violence: Your birth was caused by violent, unwilling means. You have one
parent, and the other likely remains unknown. You gain access to the Axe to
Grind combat trait and the Bastard social trait. |
Parents Profession |
Tradespeople:
You gain access to the Merchant social trait |
Adopted outside your Race |
- |
Nobility |
- |
Major Childhood Event |
When
you were only a child, you made contact with a magical creature, such as a
dragon, unicorn, genie, pixie, or similar creature. You learned a powerful
lesson or a magic trick from that creature. This meeting changed your life
and made you different from the other children. You gain access to the Gifted
Adept magic trait. |
Crime and Punishment |
- |
Class Background |
Conquest:
Upon coming of age, you went on your first raid, where you learned the thrill
of violence and chaos and the satisfaction that came with the spoils of your
victory. When your enemies dare to stand against you, your rage rekindles
until you have conquered and subdued them. You gain access to the Killer
combat trait. |
Influential Associates |
The
Seer: You were close to a person who claimed to see the future—perhaps an
oracle, seer, prophet, or merely some festival charlatan. Whether they're
true or a trick, you've seen visions of distant places and of times that may
come to pass. The seer's influence either made you into an optimist with a
drive to change the future or a fatalist resigned to accept it. You gain
access to the Scholar of the Great Beyond faith trait. |
Conflict |
Minor
Failure: You failed a friend, family member, or loved one who depended on you
to fulfill an important task. |
Conflict Subject |
Civic
or Military official |
Motivation |
Family |
Resolution |
Denial
(+1 CP): You feel little if any regret, and deny the event mostly so others
won’t judge you. Few if any know of your part in the conf lict, and your
constant denials are meant to keep it that way. (+1 CP) |
Alignment |
Chaotic
Good |
Deity and Religious Philosophy |
Gorum |
Romantic Relationships |
Several
Significant Relationships: You’ve engaged in a number of partnerships, but
for some reason or another your relationships always fail. |
Character Drawback |
The
Future: Your concerns lie not with the present, but with preparation for the
future. You may be an avid and organized planner, or perhaps you see the
signs of a coming dark age or troubled time. You behave cautiously,
conservatively, and methodically as you plan for events that might one day
occur. You gain access to the Meticulous drawback. |
|
Meticulous
You plan and prepare everything in detail, and aren’t good at improvising
when things don’t go as planned.
Effect: You take a –2 penalty on skill checks for skills with which you’re
untrained. |
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