Male Human fighter 3
CN medium humanoid (human)
Init -1; Senses Perception +1,
Languages Common
AC 19, touch 9, flat-footed 19
hp 29 (3HD)
Fort +4, Ref +0, Will +2, +1 Will vs. fear
Speed 20 ft. (4 squares)
Melee masterwork longsword +8 (1d8+3/19-20)
Melee masterwork shield (heavy/steel) +2 (1d4+1)
Melee dagger +6 (1d4+3/19-20)
Ranged dagger (thrown) +2 (1d4+3/19-20)
Face 5 ft. Reach 5 ft.
Base Atk +3; CMB +6; CMD 15
Atk Options Power Attack, Abilities Str 17, Dex 8, Con 13, Int 10, Wis 12, Cha 14
Special Qualities Armor Training, Bonus Feat, Bonus Feats, Bravery, Skilled, Weapon and Armor Proficiency,
Feats Cleave, Power Attack, Shield Focus, Touvette Defender, Weapon Focus (Longsword)
Skills Acrobatics -7, Acrobatics (Jump) -11, Bluff +2, Climb +2, Diplomacy +2, Disguise +2, Escape Artist -7, Fly -7, Heal +1, Intimidate +7, Perception +1, Perform (Untrained) +2, Profession (Soldier) +7, Ride -2, Sense Motive +1, Stealth -7, Survival +5, Swim +2,
Possessions masterwork longsword; masterwork shield (heavy/steel); masterwork banded mail; uniform (soldier's); dagger; Armor Training (Ex) You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1
Bonus Feat Humans select one extra feat at 1st level.
Bonus Feats At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.
Bravery (Ex) You gain a +1 bonus to Will saves against fear effects.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Weapon and Armor Proficiency A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
CN medium humanoid (human)
Init -1; Senses Perception +1,
Languages Common
AC 19, touch 9, flat-footed 19
hp 29 (3HD)
Fort +4, Ref +0, Will +2, +1 Will vs. fear
Speed 20 ft. (4 squares)
Melee masterwork longsword +8 (1d8+3/19-20)
Melee masterwork shield (heavy/steel) +2 (1d4+1)
Melee dagger +6 (1d4+3/19-20)
Ranged dagger (thrown) +2 (1d4+3/19-20)
Face 5 ft. Reach 5 ft.
Base Atk +3; CMB +6; CMD 15
Atk Options Power Attack, Abilities Str 17, Dex 8, Con 13, Int 10, Wis 12, Cha 14
Special Qualities Armor Training, Bonus Feat, Bonus Feats, Bravery, Skilled, Weapon and Armor Proficiency,
Feats Cleave, Power Attack, Shield Focus, Touvette Defender, Weapon Focus (Longsword)
Skills Acrobatics -7, Acrobatics (Jump) -11, Bluff +2, Climb +2, Diplomacy +2, Disguise +2, Escape Artist -7, Fly -7, Heal +1, Intimidate +7, Perception +1, Perform (Untrained) +2, Profession (Soldier) +7, Ride -2, Sense Motive +1, Stealth -7, Survival +5, Swim +2,
Possessions masterwork longsword; masterwork shield (heavy/steel); masterwork banded mail; uniform (soldier's); dagger; Armor Training (Ex) You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1
Bonus Feat Humans select one extra feat at 1st level.
Bonus Feats At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.
Bravery (Ex) You gain a +1 bonus to Will saves against fear effects.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Weapon and Armor Proficiency A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
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